How far can you fly after wrecking a car at full speed? That's pretty much the idea behind Mad Driver: Crazy Stunts! Instead of worrying about keeping your vehicle in perfect condition, you'll be driving it straight toward ramps, giant slopes, and raised platforms before launching the driver into the air. Sounds crazy? It gets even better when you realize that crashing is actually part of the fun. Earn cash from stunt challenges, upgrade your garage, and turn an old wreck into a much better launch machine. I wouldn't mind a few broken windshields along the way, as long as I land a decent stunt!
Mad Driver: Crazy Stunts doesn't stick to just one type of challenge. There are three event modes, each with a different target. You still need to build up speed and launch the driver out of the car, but what happens after takeoff makes all the difference.
| Stunt Mode | Your Objective | What to Focus On |
|---|---|---|
| Bowling | Crash into a rack of bowling pins | Aim your flight path toward the pins |
| Basketball | Send the driver toward a basketball hoop | Control the launch direction |
| High Jump | Reach the greatest possible height | Build enough speed and launch power |
I personally find this variety quite useful because each event asks for a slightly different approach. Bowling is all about hitting the target, basketball requires a good sense of direction, while High Jump is more straightforward: get as high as possible. Of course, knowing what to do and actually pulling it off are two different things!

Your stunt starts before the driver even leaves the car. First, build up speed as you approach the ramp. Nitro is especially important here because a well-timed boost gives your vehicle extra momentum for takeoff.
Once you reach the ramp, try to keep the car on a clean path. Hitting barriers or slipping off the platform can slow you down, and that's the last thing you want before launching. When the driver finally flies out, pay attention to the direction of the jump and guide the flight toward the event target.
Here's how I would approach each part of a run:
One thing I wouldn't do is waste nitro too early. You need that extra push when approaching the ramp, so timing matters more than simply activating the boost whenever you can.
Of course, good driving skills can only take you so far when your car isn't powerful enough. That's where the garage comes in.
Every completed stunt objective gives you cash that you can spend on vehicle upgrades. You can replace your rusty old car with a tuned sports car, improve your launch potential, and get larger nitro tanks for future attempts. These improvements become especially useful when you start tackling different stunt locations.
I like this part because it gives me a reason to keep playing even after a failed attempt. Maybe the last launch wasn't high enough, or I missed the bowling pins by a few meters. Rather than repeating the exact same run, I can head back to the garage, spend some cash, and see whether a stronger car makes the next attempt better.
You can also change the rider's appearance, which adds a little personal touch to the whole stunt setup. After all, if you're going to fly out of a car and crash into something, you might as well look good doing it!
If you're still in the mood for ridiculous jumps and risky landings after playing Mad Driver: Crazy Stunts, take a look at Obby Bicycle. Instead of launching a driver out of a car, you'll be riding a bicycle across floating obstacle courses, jumping over gaps, and trying to stay balanced on narrow platforms. The vehicle is different, but the challenge of getting through tricky tracks without falling is still there.
I think it's a nice change when you want to keep testing your control skills without spending another run smashing cars into stunt targets.
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